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About Serious Sam That wasn't the case with Serious Sam, we were all glued to the game and it was well after eight o'clock when we stopped playing. Keep in mind we start playing games at 11 AM or so. By the time we got to Serious Sam we already had a few hours in with other games. At six, seven, and even at eight o'clock Pez kept saying in a few minutes I have to go, then half-an-hour later we're still playing. Even Miss Bad, who I thought retired, liked the game, but she had to suffer with the poorest performance using a AMDK62-500 with a now dated and out of business Voodoo 3 card. I felt really bad and there was nothing I could do, the settings were already at the lowest detail and resolution possible. I can probably surmise the game in one paragraph. You fight hordes of increasing harder monsters with some serious firepower (alright I slipped on one). There's no objectives other than going to the next area and killing monsters. I know, I thought it was a dull idea too, but the co-op play brought us back to the days of Quake 2 Co-op and being able to play the game for the first time together--everything was fresh and a lot of fun. Miss Bad made a good point, that after the first time through it might stop being as much fun. I'll have to double check that one. I tried playing single player and it felt kind of boring, so she might be right. I still recommend it, it's cheap, has a great graphics engine, and is a lot of fun. It also has a model importer and map editor built in. Just make sure your system can handle it. I didn't have any bad slow downs with a Pentium III-450 and a TNT 2 Ultra card. I also had the settings turned down to the minimum. AMDK62 and Celeron based computers may have some trouble, see I didn't say serious trouble. (6/16/01) |
Copyright 1996-2004 by Joseph Delgado. Enchanted Quill Press, All rights reserved. |